Thursday 26 November 2009

Lunchtime 9x9 game with Jason

Great fun to have a work colleague playing Go. He's played a few times with his wife on their 19x19 board at home but didn't know about eyes, so those games must have been a little odd.

We played out a 9x9 game and explored the concepts of living with two eyes, atari, linking up and disconnecting groups etc. Great fun. Used my proper stones on a printout 9x9 from here

Bristol Go Club this week

Bob was kind enough to give me two teaching games, one even and one with 9 stones. Richard also offered some valuable advice about never leaving weak groups in favour of territory.

I lost a large group in the second game when I took my eye off the ball for (it seemed) a few seconds, but thought I was still leading in terms of territory, I had a long diagonal central section. But when the game was rearranged for scoring, it was 90 to 40 (or something) against me. Very surprising.

I then watched Paul A beat Paul C on 4 stones. Paul A plays very quickly 'without thinking'. You can too. You just need about 40 years of experience first.

6 members turned up this week.

Monday 23 November 2009

Loss to DanielBR 12k (even)

Not only playing even, but as white, against a 12K. Okay then!

Move 10 maybe prefer Q6 to prevent two white groups being split in two
Move 12 prefer P7 to prevent the split
Move 18 achieves nothing but he must answer..
Move 20 too confident with too many cutting points
Move 30 missed the trap (see next turn)
Move 34 lower group all safe? Think again
Move 36 greed? over safety
Move 38 just invite the 2nd line trap
Move 40 prefer to save the one on the 2nd line
Move 44 prevents the atari on K4 but leaves the lower right group to die
Move 52 invites him in
Move 64 missed the atari (really?)
Move 66 presumably expected a forced reply with a cutting point repair to follow? Instead of replying, black attacked, forcing W to reply and leave the cutting points open
Move 78 drunk? The game was over by move 36

Awful.


Sunday 22 November 2009

Loss to Meic 18k on OGS (even game)

Like the first, my second completed game against Meic also ended in resignation, but it was a whole lot better than the first. The silly complete beginner mistakes are hopefully a thing of the past. The mistakes in the game are down to a) poor defence - too many cutting points and b) choosing areas too small to live in and getting squeezed.

Move 3 er..
Move 9 prefer a pincer?
Move 11 again prefer the pincer?
Move 17 prefer to connect at C12
Move 27 E12
Move 31 E14 = nice wall
Move 33 F15
Move 35 too many cutting points. Obviously only looking to capture the W group.
Move 57 any move anywhere on the board would be more useful than that. Look at the moyo on the right. Where's yours? Maybe the centre point would be reasonable. Just not L4.
Move 61 too far
Move 63 is this going to live on its own?
Move 73 make some space! O7?
Move 77 not obviously suicidal until you read ahead
Move 83 obviously suicidal
Move 183 necessary. allowing W to connect kills the E7 group (nowhere to live)
Move 185 necessary. sacrifice G7 group to ensure D6 group dies


Saturday 21 November 2009

Win against Julko 17k on OGS (9 stones handicap)

This game is my first earned win in the OGS Tianyuan 2009 Handicap Class tournament (I won an earlier one by timeout).

This game was largely by the numbers (as I understand them). Apart from weak play in the bottom right corner, I just played a containing game, content to allow W to settle on the edge leaving me with influence in the centre.

Move 34 is odd - inviting W to split.
Move 40 is questionable - can B succeed here?
Move 48 missed the atari
Move 50 invited double atari


Loss to LibertyBot (14k) on KGS

Haven't played robots much since the early days of learning Go, so I wondered whether I'd do better than the wholesale slaughter experienced back then.

I was given 3 handicap stones, and lost by 18.5 point - that's probably OK. It was chinese scoring, my first time, and I was a little confused, capturing his dead groups rather than leaving them dead.

Biggest mistake was thinking the ladder would work in my favour. It really really didn't.


Thursday 19 November 2009

Bristol Go Club is now weekly

With membership between 6-8 regulars, it has moved weekly now, which is great.

Had two games with Paul C (~6k), one a teaching game and one a blitz, which I've never played before. The teaching game was very instructive, concentrating on fuseki and what moves are good and why. I had a large framework and could have done well, but insisted on rescuing a single stone which let him build a wall and the game was lost. The blitz game was good, because my rushed moves in a normal game often lead to disaster, but playing the whole game at that speed gives you a hyper-concentration mode which lead to fewer disasters. I still did pretty poorly, winning just one local battle, but not seeing that it had nowhere to go, and couldn't make life. Another group was lost because I thought it could easily make life, but Paul played in a vital point that I didn't expect.

Then, Richard (4d), partner of Louise (~1d) who have moved from the Isle of Man to Bristol kindly offered some 9x9 games with me to help develop fighting skills. Firstly on 6 stones handicap, which I won easily, then we had 2 games on 5 stones, one of which I lost and one I won. In both of these games, I responded poorly to Richard's ko threats. I must ensure that I know what I want from a ko fight before engaging.

Monday 16 November 2009

Lunchtime loss against Tim with 2 stones

He's still 20k on KGS, and I resigned the game today.

It started off OK, but I lost a group of 6 by assuming that 3 liberties was enough, ignoring some nearby stones. He herded me into them. Doh. I lost another group of 6 by failing to count the liberties. I won a capturing race (by counting liberties this time), and then I lost another group by placing a stone and immediately noticing it was self atari. My request to have the stone back was rejected (fair enough) and my losses seemed insurmountable. Working out whether to continue, I played into his last corner and he took another group which was in atari. Resign!

This makes 2-all so far in our lunchtime games. Still very much enjoying them. Good to see that Tim is being far more defensive in his play now, leaving fewer cutting points during attacking etc.

Tim doesn't undo on KGS either. Fair enough again.

No picture of the game, alas.

Saturday 14 November 2009

Win on KGS against Kamikage

Love that name, very funny for Go players due to the famous Kageyama, Go professional and author.

This was a very enjoyable game against kamikage who was 17?k (I also had the question mark, because of inactivity, I suspect) and, I think, overall it was a convincing win. I feel that while he played better locally, I played better in whole-board thinking. That's gotta be good, right?

After the game, kamikage was very kind enough to review the game. He pointed out several mistakes (most of which I was aware of, just after playing them :/ ). This review is contained within the game below.

This was my first game on KGS for 2 weeks. It was much less laggy than recently during the game, but definitely not lag-free.




Note: OGS is down for the last 24 hours. I feel both liberated and frustrated by this. How is that possible? An addict who knows better? :)

Tuesday 10 November 2009

Hikaru No Go

As I explained in my introductory post, it was this manga that first aroused my interest in the game of Go. However, since learning to play, I haven't received any new volumes of the book until last week, when volumes 16 and 17 arrived in the post.

It was a completely different experience reading them with a first-hand understanding of go. I found myself examining the board positions in the (sadly too few) occasions they occur. The author is an obvious fan of the game, and I've seen SGFs of the games featured in the story online in various places, so it seems that they are real games. Whether famous ones or not, I dunno.

It really is an astounding feat to make such a compelling story out of just a board game and the various self-improvement journeys of a handful of people, whether at amateur school go clubs, or on the professional circuit.

These two volumes contain some of the highlights of the series. I can't express too strongly how much that you need to read this story if you aren't already a fan.

Loss to Zazi on OGS

Zazi and I started playing on OGS at a similar time and level, and it has been fun watching us both improve. This game started OK, but soon developed into a capturing race for large groups. I was confident I could win it, but then failed to count liberties properly at move 93 and the group (and game was lost).

Move 7 prevents a second white shimari
Move 12 failed to extend from a hane, should I have atari-ed as punishment?
Move 13 was instead very small. Better to shimari bottom left or take the left centre star point
Move 23 helps escape/prevent W linkup
Move 25 prefer K10/N8?
Move 27 crosscut puts pressure on H16
Move 29 tries to keep W split
Move 35 necessary? or K10 better?
Move 39 prefer P9 to prevent linking up? O8 leads to an easy link up for W
Move 47 protects some territory, but leaves the centre black group very weak (unless the capturing race in won) Territory is best?
Move 97 very shortsighted. The group is dead.

I think I played pretty poorly this game. I shan't underrate Zazi again.


Monday 9 November 2009

Lunchtime win against Tim on 2 stones

This was another great fun game with Tim. He's now 20k on KGS, and we settled on a 2 stone handicap for this one.

I won this game by a large margin, due to the capturing of two of Tim's groups, one of 5 stones and one of 13. He said himself after the game that he lost focus of the largest group and didn't see it only had 2 liberties remaining. Glad it is not just me that feels overwhelmed by the complexity of the board sometimes.

I felt that I played pretty well this game. The silly mistakes were way down. Only one of my plays resulted in my being caught in a 2nd-line-trap (and one brain-fart per game is surely allowed).

I deliberately played a little more loosely, and looked for plays that linked my groups while attacking his. I also took a leaf out of Tim's book and made sure the bottom right hoshi was turned into a shimari to prevent any invasion. Final score was 114.5 to 58.

I suspect we'll go back to 3 stones next time.


Sunday 8 November 2009

Viewing 'Go Teaching Ladder' reviews online

The Go Teaching Ladder (http://gtl.xmp.net) is a great resource, where you can submit your games for free review by stronger players. These reviews (along with those at sites like e.g. GoDiscussions) often contain a lot of good advice, and reading them has got to be good for your game.

Most people have tools to load SGF files, but it may also be useful for people to know that you can use the online SGF viewer at http://www.eidogo.com to directly load the reviews from the Go Teaching Ladder by copying the URL of a review file (right-click on the link in your browser) and pasting it into the Upload | Fetch By URL option at eidogo.

Thursday 5 November 2009

Bristol Go Club meet

Great to see Simon bring his 8 year old son Barney along. Barney's been playing since March this year and is already ~12k on KGS. Wonderful to see such a young lad doing well. Of course, it'd be a crying shame if a 4 dan couldn't enthuse his children into playing Go.

However, none of Barney's friends are interested in playing, which is a shame for him, so he has to stick to KGS and friends of his dad.

When we played, Barney gave me 4 stones and beat me 58 to 34. He even had the go finger-hold down perfect. To quote the Emperor, 'we will follow your career with great interest'.

I also had a bit of a teaching game with Bob and then Simon. Bob got frustrated with my crappy play but at least I should learn from it. Simon at several points amazed me with his reading saying if I play there, then xyz. Half the battle is knowing these exchanges are possible, so that was really good.

Tuesday 3 November 2009

a wow article on extreme anxiety learning go

The always entertaining 'Killing Shapes' Go blog (see blogroll below) included a link to this amazingly frank article about one guy's extreme birthpains of learning go:

http://github.com/raganwald/homoiconic/blob/master/2009-10-20/high_anxiety.md

Monday 2 November 2009

Loss to Tim at lunchtime

He's moved up to 23k on KGS, and I to 18k. He asked for 3 stones as last time we played and he won the game by about 12 points.


Tim made a surprisingly early 3-3 move. Kept me out of the corner. Haven't seen that before.
It certainly worked on me.




 I tried to expand up but got blocked while Tim built a wall.



We continued to define the lower territory shapes, and then I successfully marked out the top quarter. I felt that I had the better of this at the time but now I look at it, it seems pretty even.



 The lower half took more shape, and then Tim (again surprisingly) invaded right inside my territory. I was sure I could ignore it and take profit elsewhere for the time being.


The top side took shape and the centre went to Tim. I poked into his left side but he continued to develop inside my lower side. Could I still ignore him?

I moved as little as I thought necessary to stem him. I had the liberty to the left of the cross shape, so if he tried to atari the cross shape at the bottom, I could connect at the bottom, then atari then capture him.
 
Except of course, if he played the left side of the cross first. Doh x 100.

I left the group and tried to push through on his left side. Didn't achieve much apart from reducing his territory.

Almost at the end.  Just two areas for me. Both reasonable, but black had surely won?


Yes, 74 B vs. 62 W exactly the size of the group Tim captured.

Good fun game, especially for the lesson in needing to properly respect an invasion.


Sunday 1 November 2009

big loss on KGS to LABabe 17k

LABabe completely destroyed me.

I tried to play more quickly than normal, but that just let my inexperience shine through. On the other hand, LABabe played quickly and efficiently. Looking at her? game record shows 12 *today* alone at the time of writing, 7 of which were won. Wow, I am impressed if I play 3 games a week on KGS.

Analysing this game can only help me.

Move 9 was an invasion into my (overextended?) extension. I thought I should be able to squeeze that out. Wrong.
Move 15 cut me off. This surprised the hell out of me and made my two stone group exceedingly weak.
Move 18 was an attempt to lead them to safety. It wasn't followed up on, so it failed when 23 cut them again.
Move 26 was played with a view to making them live, or survive the capturing race for the adjacent black group. It wasn't obvious to me that it had already lost that race.
Move 28 then as good as forced B to increase that group's liberties. Even worse, it was ignored in favour of a direct assault with 29 at which point the status of the group was clear even to me.
Move 32 was pure damage control
Move 35 B played tenuki to carve out territory
Move 36 W wanted to rescue the lone stone
Move 60 looked reasonable..
Move 61 revealed that to be wrong
Move 77 was responded to too quickly, not noticing the atari
Move 78 should have been at D6, obviously

If we stop here and look at the balance of sketchy territory, L8, N13, H15 would help to give W stability. None of these were played.

Move 93 was seen as a threat to the white group, so I descended into Bs territory. Now I see that it could be easily connected to K6
Move 105 was the killing move
Move 108 - when will I learn?
Move 120 - get strong then attack. Should have been at L16
Move 132 should have been at H17 and the black group above is dead. Instead, W group dies.

The game is already lost.


Win on OGS against flimsy

Wow, this game started in July and ended in November.

I don't think I should have won this on paper, but I fought really hard in the capturing race at the start and kept that lead. Flimsy really surprised me with the endgame, causing no end of trouble to my (anything but solid) walls. Flimsy was 18?k when this started but now has a rank of 24, same as my own on OGS at the time of writing.

Move 11 looks unlikely to work to my eyes now
Move 17 is the cut that begins the fight
Move 19 is atari-for-the-sake-of-it
Move 53 was the deciding move for the capture
Move 139 took a second group
Move 223 was short-sighted. Got to anticipate the next move!